Auto Grind: Dungeons

A minimalist auto combat party RPG. Manage a party of adventurers set out to grind dungeons and get stronger!

Auto Grind: Dungeons encapsulates the classic dungeon grind group experience into a single-player auto-combat RPG. Grind-friendly features such as auto use of skills, auto loot pick up and optional auto move, for people who love to theory craft, progress characters and grind without the burnout of long hours of very active gameplay. Create a party of up to five characters, choosing any combination of the Warrior, Archer, and Mage classes and customize their builds to fit any role you see fit.

Development Philosophy

From the moment the initial prototype became playable, every development decision has been guided by player feedback. Through intensive playtesting and continuous iteration with the target audience, development has focused on enhancing the player experience and addressing community needs. This player-driven approach will continue throughout the public playtesting phase, ensuring the delivery of a great gaming experience.

Development Timeline

March2025
Development
Initial prototyping, skills and combat system
April2025
Development
Dungeon generation, buff skills, items system
May2025
Development
Item crafting, bosses, endless mode
June2025
Internal Alpha
Tutorials, new skills, balancing
July2025
Internal Alpha
New bosses, enemy skills, QoL features
August2025
Public Beta
Public playtesting begins
September2025
Demo Testing
Demo playtesting phase
October2025
Steam Next Fest
Demo on Steam Next Fest